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ChyronHego-GV integrated solution a boon to TDs

The tightly synchronised solution for graphics and production switching will enable technical directors to switch graphics across multiple displays instantly

ChyronHego and Grass Valley have teamed up to accelerate sports broadcast innovation by developing an integrated solution that combines the former’s graphics creation solutions with the latter’s video production switchers.

Some sports venues in the US have already deployed the solution which is designed for complex venue productions, allowing a technical director (TD) to switch shows with game-in-progress graphics delivered simultaneously to multiple displays. These include LED ribbon boards, scoreboards and concourse/concession screens, all in a repeatable manner.

Tim Walker, senior product manager at Grass Valley, commented: “The production tools developed by both companies can often be found together in various applications, but never before has there been such a tight integration between the graphics and the switcher.

“This is how we see the control for live production graphics moving forward.”

The plug-and-play innovation places single-button control of ChyronHego graphics for stadium and fan engagement (Click Effects PRIME), as well as broadcast (LyricX and PRIME), into the user interface of Grass Valley’s Kayenne, Karrera, and Gv Korona video production centre switchers.

This integration, according to the companies, enables synchronised scene-by-scene or individual layer control with repeatability, giving TDs the confidence that graphics will play the moment they are called for. TDs can also execute “frame-accurate” transitions, trigger replays, and clear channels by remotely controlling ChyronHego graphics workstations to deploy graphics presentations to scoreboards.

Randy Dickerson, national director, sports venues and strategic accounts, ChyronHego, added: “Formalising a new, specific integration solution is great news for our joint customers.

“It means we can create synergy at the engineering and creative level to give TDs more control and greater efficiencies in fast-paced, high-pressure live arena production environments.”


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