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Chyron’s PRIME VSAR 1.8 brings graphics to live at unreal speed

Chyron has unveiled version 1.8 of PRIME VSAR, which merges the cutting-edge graphics of Epic Games’ Unreal Engine 4 with Chyron’s built-for-broadcast design, editorial and live production capabilities to simplify virtual production. 

PRIME VSAR 1.8 offers simple and unfettered access to Unreal Engine 4.27 and its extensive design features, alongside new built-in production tools that reduce the time, skill and effort required for key tasks such as chroma keying, trackless camera control and virtual scene creation.

Mathieu Yerle, Chyron’s Senior VP of Strategy, said, “PRIME VSAR is unique in its ability to simplify and de-skill the process of virtual production, and version 1.8 continues that tradition of simplicity. 

“This release offers simplified assets, control interfaces and newsroom workflows that make it easy to bring graphics to life in a live production environment. Even more important, it constitutes a unique approach to Unreal-based virtual production.

“PRIME VSAR 1.8 provides an exceedingly intuitive driver’s seat and dashboard with which to drive the Unreal Engine to create stunning, lifelike graphics.”

Like previous versions, the 1.8 release builds upon PRIME VSAR’s easy-to-repurpose graphic assets, template-based workflows optimised for producers and journalists, and straightforward control interfaces for live virtual production. 

PRIME VSAR 1.8 supports the latest and final release of the Unreal Engine 4 Series, ensuring access to all the features and enhancements that Epic Games has implemented over the years. The 4.27 release includes valuable features for virtual production such as optimisations to GPU Lightmass that allow users to bake-in light sources and create photo-realistically lit Unreal scenes faster and with less strain on hardware.

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