Lawo’s mc²56 mixing console is optimised for IP video production environments.

Lawo attempts to re-define a global standard

The new mc²56 is optimised for IP video production environments

Lawo has unveiled the third-generation of the mc²56 mixing console, which incorporates key features drawn from Lawo’s mc²96 flagship console.

Optimised for IP video production environments, the new mc²56 has full native support for SMPTE ST 2110, AES67/ RAVENNA and Dante. According to Lawo, its established best-in-class networking performance “rises to the next level” with the addition of capabilities such as IP-Share gain compensation and Dynamic Surface to Core Allocation (DSCA).

Available in frames from 16 to 112 faders, the mc²56 supports up to 8192 x 8192 crosspoints, 888 digital signal processing (DSP) channels, 144 summing buses and 128 aux buses at 44.1-96kHz operation. With a 64-fader surface suited to most outside broadcast (OB) vehicle dimensions, a 16-fader stand-alone extender may be added to an mc²56 for subsequent expansion at any time.

The console’s local I/O provides two IP network interfaces for redundant connection of the surface’s local I/O to the Nova73 router following the SMPTE ST 2022-7 hitless merge principles of stream and port redundancy. A local I/O includes 16 Lawo-grade Mic/Line inputs, 16 line outputs, eight AES3 inputs and outputs, eight general-purpose inputs/outputs (GPIOs), plus a local MADI port (SFP).

The mc²56 is not limited to a stand-alone operation, but has been designed from the ground up for networking in complex production infrastructures via IP (SMPTE 2110, RAVENNA/AES67, Dante) or MADI.

When using shared DALLIS I/Os, Lawo’s IP-Share Network Gain Compensation prevents unexpected gain changes for up to eight networked consoles when individual users are adjusting their gain settings. The DALLIS I/O communicates with all networked consoles and its IP-Share algorithm sets the optimum analogue gain for multi-client requirements. IP-Share additionally ensures that the corresponding gain compensation is applied to the digital gain stages of all consoles when the analogue gain of the preamp is being adjusted.

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