Designed for location-based entertainment, Sonic Surf VR combines multi-channel speakers and software designed to stimulate partitioning sounds in one space
Sony has developed Sonic Surf VR, a suite of spatial audio technology combined with new multi-channel speakers and software designed to simulate popping, moving and partitioning sounds in one space via an intuitive software application.
The result, according to Sony, is an interactive space where sounds “move freely around within a space to create immersive experiences”.
Sonic Surf VR can be employed for a wide range of applications, such as location-based entertainment such as theme parks, special events, exhibitions, museums, aquariums and corporate showrooms.
For instance, Sony has collaborated with Universal Creative, the division within Universal Parks & Resorts that designs and creates theme park attractions and experiences globally.
In a demonstration entitled Ghostly Whisper, participants are invited to a series of simulated paranormal events designed to stimulate the senses. The demonstration also showcases the Sonic Surf VR’s capability of virtual sound partitioning, where sometimes certain sounds can only be heard by selected persons, even if all are in the same room.
Thomas Geraghty, director of technology and innovation, advanced technology interactive group, Universal Creative, Universal Parks & Resorts, said: “At Universal Parks & Resorts, our attractions place guests in the midst of an incredible adventure that relies on compelling storytelling and great characters. To help all of that come together often relies on cutting-edge technology, and we search worldwide for innovative ideas. One of the places we’ve found that is with Sony.
“Sonic Surf VR could be a key element to create attractive and dynamic attractions at our theme parks and resorts in the future. We expect the Universal Creative collaboration with Sonic Surf VR to offer customers exciting and unforgettable experiences.”